Workshop on the co-design of digitally-mediated experiences in archaeology University of York, UK, Monday 1 and Tuesday 2 April 2019
Organisers: Francesca Dolcetti (University of York), Dr Rachel Opitz (University of Glasgow), Dr Sara Perry (University of York)
Summary
User experience (UX) is a critical component of effectively mobilizing legacy datasets and collections in archaeology. In this sense, it is crucial to the success of the discipline as a scholarly, professional and pedagogical pursuit. However, our understandings of UX in archaeology, and our tools to facilitate UX design and evaluation, are arguably negligible. This workshop is focused on the interdisciplinary co-creation and user testing of digitally-mediated experiences geared at archaeological sites and collections. It aims to provide a forum for testing the benefits of design strategies and tools coming from the field of Participatory Design, and devising a digital publication work pipeline that involves end users and stakeholders from the outset. We seek to bring together a multidisciplinary group of researchers and practitioners working in the field of archaeological knowledge production, use and communication.
The activities proposed here will provide practical experiences on how to integrate archaeological data, storytelling and digital platforms to encourage professional and wider public engagement with the past. Moreover, the workshop aims to foster reflections on the importance of evaluation and iterative design, especially within the prototyping phase, to create experiences bespoke to diverse users’ needs and expectations.
Group activities
The workshop is organised as a two-day event with participants working in 4 groups, structured in four phases:
- case study description: each group will work on a preselected case study and articulate its basic information and available sources (metadata/paradata);
- experience design: each group will define both contents and intended audience, what kind of message they intend to convey and how to structure the experience;
- prototyping: each group will build a 2D/3D paper mock-up to visualise the experience and make it tangible;
- evaluation: each group will act as end users and cross-evaluate other groups’ experiences.
Programme
1 April
9.30-10.00 introductions
10.00-10.30 coffee break
10.30-11.00 introduction to the aim and structure of workshop activities
11.00-12.30 activity 1: case study description
12.30-13.30 lunch break
13.30-15.30 activity 2: experience design
15.30-16.00 coffee break
16.00-17.00 discussion
19.00 Social dinner
2 April
9.30-10.00 resume activities
10.00-10.30 coffee break
10.30-12.30 activity 3: prototyping
12.30-13.30 lunch break
13.30-16.00 activity 4: evaluation
16.00-16.30 coffee and final discussion
Call for participants
We are looking for 16 participants who:
- are working on projects focused on the creation of digital resources related to archaeological collections and heritage sites;
- have research interests in UX design, UX evaluation and participatory design fields.
- Are a member of COST Action ARKWORK. If you are interested in joining the action please contact the workshop organisers, and submit an expression of interest at https://arkwork.eu/join-us/
If you are interested in participating in this workshop, please send a short expression of interest (no more than 150 words) to Francesca Dolcetti ([email protected]).
Deadline for expressions of interest is Sunday 16 December 2018.
Participation to this event is open to Arkwork members only. If you are interested in joining the Action please contact the workshop organisers, and submit an expression of interest at https://arkwork.eu/